Every product we ship starts as a Figma file — and the distance between that file and the App Store is the whole craft. This is the process, the principles, and the proof.
Our designers and engineers share a standup, not a ticket queue. Every screen drawn in Figma is reviewed by the person who will build it — before it's final, not after.
No lorem ipsum, no perfect names that all happen to be short. We design with production data: long Arabic names, 9-digit balances, empty states, error states, offline states.
RTL is designed as a mirror from the first wireframe — typography, iconography and motion tuned for both scripts. If it only works in English, it doesn't work.
Animation explains hierarchy and state — never decoration for its own sake. Every transition has a job; anything that doesn't earn its milliseconds gets cut.
Each step ends with something you can open, click, and judge — never a status update.
Workshops, user interviews and competitor teardown in FigJam. We leave with the user's actual job-to-be-done in writing — and a kill-list of features that don't serve it.
Every screen of every flow, low-fi, clickable. This is where navigation gets argued about and fixed — cheaply, in grayscale, before anyone falls in love with a gradient.
Real content, both languages, every edge case. Light and dark. Components built with variables and auto-layout so a copy change doesn't break forty screens.
Colors, type, spacing and radii become named tokens that match the codebase one-to-one. The Figma component library mirrors Storybook — same names, same props, same states.
Interactive prototypes go in front of real users (Maze, moderated sessions) and in front of investors when that's the goal. Findings loop back into the file the same week.
Engineers were in the file all along — Dev Mode, annotated edge cases, motion specs with curves and durations. Design reviews every build until the shipped screen matches the drawn one.
One live file from kickoff to launch — flows in FigJam, screens and tokens in Figma, parity with Storybook in code.
The same team that drew these screens wrote them. Open any of them to see the screens, the stack, and the story.
Two-week discovery sprint: workshops, flows, and a clickable prototype — yours to keep either way.